Jotunheim Landfall
Sample Scoring Sheets
A Postional Movement is a Movement WITHIN the 'Circle of Action'
NOTE: These actions do NOT Score... as in themselves they do not wound or prevent wounding.
But, Judges should take them into account when judging realism and perhaps in applying the Judges
Variation points.
Posts flow as following:
Fighter 1 Post 1 - Attacking - 1 Positional Movement, 2 Attack Actions
Fighter 2 Post 1 - Defending - 1 Positional Move, 2 Defence Actions
Fighter 1 Post 2 - Defending - 1 Positional Move, 2 Defence Actions
Fighter 2 Post 3 - Defending - 1 Positional Move, 2 Defence Actions
Fighter 1 Post 4 - Defending - 1 Positional Move, 2 Defence Actions
Fighter 2 Post 5 - Defending - 1 Positional Move, 2 Defence Actions
Fighter 1 Post 6 - Defending - 1 Positional Move, 2 Defence Actions
Time allowed between posts is 3 minutes 30 seconds using server time.
Penalties for overrunning time:
Movements to and from the action (ie: upto and away from the actual close combat circle - anything over the reach of a longswords tip - arm outstretched) do not count as actions, but must be present to validate the actions and render them
Realistic.
Judges look carefully at Blocking or Avoiding Defence actions to determine whether
or not they are realistic and feasible... taking into account the position of the defender,
and the following action of the defender.
Note: Judges Variation - Based on His overall assessment of Skill etc. Max. + 2 or - 2 per post
A Comparison of the 'Final Bank' Totals of each Fighter reveals the winner
Four (4) or Six (6) posts each with maximum Three (3) actions per post these can be any
combination of:
One Positional Movement and Two Strike actions,
OR
One Positional Movement and Two Defence Actions.
Examples
"Dropping to one knee"
"Stepping to the left (right)"
"Stepping back one"
"Twisting (Turning) My body to the left (right)"
They are Movements to enable an attack or a defence.
Fighter 2 Post 2 - Attacking - 1 Positional Move, 2 Attack Actions
Fighter 1 Post 3 - Attacking - 1 Positional Move, 2 Attack Actions
Fighter 2 Post 4 - Attacking - 1 Positional Move, 2 Attack Actions
Fighter 1 Post 5 - Attacking - 1 Positional Move, 2 Attack Actions
Fighter 2 Post 6 - Attacking - 1 Positional Move, 2 Attack Actions
NOTE:
- Attack points are SUBTRACTED from the Defender's Bank.
- Defence points are ADDED to the Defender's Bank
- Time penalties are DEDUCTED from the Poster's Bank
ie: He Who has the most in the Bank as shown in the Orange Box
View Weapon/Strike/Defend Scoring