UTAR System - Rules and Scoring
An attempt to bring Realism to online Gorean Fighting/Sparring.

Fights and Spars
Note: This system is being refined and tweaked regularly - check back for new developments.

Judges , You are to look for proper acknowledgement of wounds, the flow of actions, feasibility and strength of strikes and the skill displayed between the two fighters, then decide which fighter was the better.

NOTE: Because the scoring system is Attack orientated - acknowledgement of wounds, although helpful in the descriptive postings and so encouraged, is taken care of to some extent, in the scoring of Parry/Deflect defensive actions.

  • If a fighter relies purely on defence - His bank will slowly be depleted, even with 'Blocks and Avoids'. The Reasoning: In Reality His strength would slowly be sapped when fighting a trained Warrior, and the longer He left His opponent with full capabilities the more likely He Himself will be hurt or killed.

    Forced Action Posts: So called Forced Action posts are encouraged with this system as it helps the Judges know of Your INTENT, its feasibility and the realistic chances of the strike accomplishing such.

    Each fighter starts off with a 'bank' of 6 points (6 post spar), 8 points (8 post spar) or 12 points (12 post spar)

    Judges keep a running total of the bank of points for each fighter
    (See sample scoring sheet format:   Scoring Sheet
    Notify the Judge who is collating the points, after each post is made, with your scoring for that post.
    If any fighter should drop below 0 points during the fight or spar, notify the Judge collating the points in pm immediately of this occurence.

    If the scores of two judges show that a fighter has emptied His 'bank' of points and so has a zero or less balance, then the fight shall be stopped and His opponent declared the winner.

  • SCORING OF ATTACKS AND DEFENCE ACTION
    (all numbers represent points eg. +5 or -5 etc.)
    All Realistic and Valid, ATTACK Action scores are DEDUCTED from the Defenders Scorecard.
    All Realistic and Valid, DEFENCE Action scores are ADDED to the Defenders Scorecard.
    Time Penalties are DEDUCTED from the Late Posters Scorecard.

    Note: UNREALISTIC Attack or Defence actions shall be ignored by the Judges for the purposes of scoring points ie: They neither score nor lose points.

    If a fighter defending, thinks that any attack action is unrealistic then He may chose to ignore it, so saving the use of an action from Him to parry or block it. He may then use that saved action for other purposes, in effect gaining an action 'use' - BUT - should realise that the Judges may not be thinking in the same way.

    Blocking and Avoiding Actions - Judges look carefully at Blocking or Avoiding Defence actions to determine whether or not they are realistic and feasible... taking into account the position of the defender, and the following action of the defender.

  • Judges Variation - A plus or minus to the scores of fighters - see sample Scoring Sheet.

    If too many actions are posted the final action will be ignored for scoring purposes, and may be ignored by the opponent (if He recognises it) for defence purposes.

    FIGHTERS CHECK YOUR POSTS!
    Fighters learn Your business.
    Fighters state Your intent.


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